![]() ![]() In the first image from Blender you can see that my cup handle pointed along the x axis aka right, but now is facing left (-X direction). When imported into Unity, my model is facing upwards as expected along the Y axis.īut, what I don't understand is why my model is also rotated 180 degrees around the Y axis? This will separate your original model from the models you will use in Unity. I export my model using Blenders built-in FBX exporter with the default settings (UP = Y axis and FORWARD = -Z axis). fbx file and then import each model into Unity one by one. ![]() Now when working in Blender if you want to use Z as the UP vector, you simply transform your model by a positive 90 degree rotation around X (but don't apply the rotation).
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